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Academic Program Model
Academic Program Model
IT-Computer Game Development (CRT.ITGD)
The certificate in Computer Game Development trains students in all phases of the game development process. Coursework includes design, programming, 2D and 3D animation and art. The certificate allows for some flexibility to add other specialty classes as well.
Program requirements may change over time. Specific degree/graduation requirements are determined by a degree audit.
FIRST YEAR
First Semester
Hours
CIS-156
Computer Logic
CIS-156
Computer Logic
This course is an introduction to basic computer programming terms and concepts. Basic programming principles are explored using JavaScript, including variables, conditional statements, functions, repetition structures and arrays. (Repeatable 3 Times)
Course Outline
3.0
CIS-062
Computer Game Development
CIS-062
Computer Game Development
A practical exploration of video game development using both original programming and modification of existing game code. A variety of game types will be explored and created with the focus being on understanding, exploration and creativity in the development process. (Repeatable 3 Times)
Course Outline
3.0
CIS-063
3-D Computer Animation
CIS-063
3-D Computer Animation
An overview and exploration of the different applications and techniques used in the development of 3D models for game, video and web animation. The course will explore a variety of commonly used tools and will identify their strengths and capacities. (Repeatable 3 Times)
Course Outline
+++
3.0
ITT-053
Digital Media Arts
ITT-053
Digital Media Arts
An introduction to using digital technology to produce artistic creations on the computer. Students will learn basic art theories of design, color, typography, and visual elements and how to apply them in a digital environment.
Course Outline
+++
3.0
--- ---
IT Elective
--- ---
IT Elective
No Description Available
**
2.0
Semester Totals
14.0
Second Semester
ITT-066
Indie Game Development Lab
ITT-066
Indie Game Development Lab
This course is a production class that mimics the game development environment in an indie development house. Methods of production will be covered, options will be discussed and assignments will be made based on skill and ability. (Repeatable 3 Times)
Course Outline
3.0
CIS-162
Object-Oriented Programming I
CIS-162
Object-Oriented Programming I
This course teaches the fundamentals of object-oriented programming. It builds on the concepts of data types, functions, arrays, programming structures and debugging from CIS 156 Computer Logic while introducing classes, objects, encapsulation and modular design using the C# language. (Repeatable 3 Times)
Course Outline
*
+++
3.0
CIS-065
Adv Game Development
CIS-065
Adv Game Development
An in-depth examination of the different game genres available and how to create appropriate content for each. Integration of basic programming and animation skills with more advanced topics will be discussed and developed through several individual and group projects. (Repeatable 3 Times)
Course Outline
*
3.0
CIS-069
Cross Platform Game Dev
CIS-069
Cross Platform Game Dev
Advanced features of modeling and animation software will be covered including architecture, character creation, texturing and animation. Emphasis will be placed on integration of cross platform apps into the creation of an electronic game, including the use of multiple file formats for exporting and importing. (Repeatable 3 Times)
Course Outline
*
3.0
ITT-050
IT Game Dev Cert Internship
ITT-050
IT Game Dev Cert Internship
Designed to give Game Development students on-the-job experience. The students must work in the community in an animation, modeling or programming related area. (Repeatable 3 Times)
Course Outline
*
1.0
--- ---
IT Elective
--- ---
IT Elective
No Description Available
**
3.0
Semester Totals
16.0
Total Program Hours
30.0
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