×

Back to previous page

IT-Programming (CRT.ITPROG)

The certificate in IT-Programming lays the foundation for an entry-level career in a software development related job. The certificate is an excellent supplement for any IT program and can be applied toward completing other Information Technology degrees. The coursework provides the training for using technologies essential for software development, including front end and back end programming languages, version control, database management, web application development and project management.

The program follows the ever-evolving nature of technology, so requirements and course content will change over time. A degree audit determines specific degree/graduation requirements.

Catalog Term Year: 2024 Fall

Find by Term
 

View As:


First Year
First Semester

CORECIS-156

Credit Hours: 3.00

CORECIS-099

Credit Hours: 3.00

CORECIS-095

Credit Hours: 3.00

CORECIS-160

Credit Hours: 3.00

CORECIS-049

Credit Hours: 2.00

First Year
Second Semester

COREITT-070

Credit Hours: 3.00

CORECIS-162

Credit Hours: 3.00

COREITT-071

Credit Hours: 3.00

CORECIS-060

Credit Hours: 2.00

ELE--- ---

Credit Hours: 5.00

×
Suggested Electives
CIS-062
Computer Game Development

CIS-062
Computer Game Development

A practical exploration of video game development using both original programming and modification of existing game code. A variety of game types will be explored and created with the focus being on understanding, exploration and creativity in the development process. (Repeatable 3 Times)

Course Outline
3.0
ITT-066
Indie Game Development Lab

ITT-066
Indie Game Development Lab

This course is a production class that mimics the game development environment in an indie development house. Methods of production will be covered, options will be discussed and assignments will be made based on skill and ability. (Repeatable 3 Times)

Course Outline
3.0
CIS-069
Cross Platform Game Development

CIS-069
Cross Platform Game Development

Advanced features of modeling and animation software will be covered including architecture, character creation, texturing and animation. Emphasis will be placed on integration of cross platform apps into the creation of an electronic game, including the use of multiple file formats for exporting and importing. (Repeatable 3 Times)

Course Outline
3.0
ITT-076
Intro to OS and Security

ITT-076
Intro to OS and Security

An introduction to computer systems administration including operating system installation, configuration and management and an overview of the security concepts necessary to protect those systems. Leads toward Google IT Support Professional Certificate completion. (Repeatable 3 Times)

Course Outline
3.0
CIS-088
Adobe Photoshop

CIS-088
Adobe Photoshop

This course introduces the basics of Photoshop, an image-editing program. These basics include working with layers, selections, color adjustment, paint tools, filters, and type transforming. (Repeatable 3 Times)

Course Outline
3.0
CIS-051
Designing for the Web

CIS-051
Designing for the Web

Tools, techniques, design workflow process and design theory for creating well-designed, interactive web sites utilizing Adobe Dreamweaver. (Repeatable 3 Times)

Course Outline
3.0
ITT-063
Innovation I

ITT-063
Innovation I

This course examines the history, technology, and progression of innovation and innovative ideas in IT, robotics, electronics, and DIY makerspace environments. The tools and techniques used in the innovation lab will be explored. (Repeatable 3 Times)

Course Outline
3.0
×
Suggested Electives
CIS-062
Computer Game Development

CIS-062
Computer Game Development

A practical exploration of video game development using both original programming and modification of existing game code. A variety of game types will be explored and created with the focus being on understanding, exploration and creativity in the development process. (Repeatable 3 Times)

Course Outline
3.0
ITT-066
Indie Game Development Lab

ITT-066
Indie Game Development Lab

This course is a production class that mimics the game development environment in an indie development house. Methods of production will be covered, options will be discussed and assignments will be made based on skill and ability. (Repeatable 3 Times)

Course Outline
3.0
CIS-069
Cross Platform Game Development

CIS-069
Cross Platform Game Development

Advanced features of modeling and animation software will be covered including architecture, character creation, texturing and animation. Emphasis will be placed on integration of cross platform apps into the creation of an electronic game, including the use of multiple file formats for exporting and importing. (Repeatable 3 Times)

Course Outline
3.0
ITT-076
Intro to OS and Security

ITT-076
Intro to OS and Security

An introduction to computer systems administration including operating system installation, configuration and management and an overview of the security concepts necessary to protect those systems. Leads toward Google IT Support Professional Certificate completion. (Repeatable 3 Times)

Course Outline
3.0
CIS-088
Adobe Photoshop

CIS-088
Adobe Photoshop

This course introduces the basics of Photoshop, an image-editing program. These basics include working with layers, selections, color adjustment, paint tools, filters, and type transforming. (Repeatable 3 Times)

Course Outline
3.0
CIS-051
Designing for the Web

CIS-051
Designing for the Web

Tools, techniques, design workflow process and design theory for creating well-designed, interactive web sites utilizing Adobe Dreamweaver. (Repeatable 3 Times)

Course Outline
3.0
ITT-063
Innovation I

ITT-063
Innovation I

This course examines the history, technology, and progression of innovation and innovative ideas in IT, robotics, electronics, and DIY makerspace environments. The tools and techniques used in the innovation lab will be explored. (Repeatable 3 Times)

Course Outline
3.0
?>