×

Back to previous page

IT-Computer Game Development (CRT.ITGD)

The certificate in Computer Game Development trains students in all phases of the game development process. Coursework includes design, programming, 2D and 3D animation and art. The certificate allows for some flexibility to add other specialty classes as well.

Program requirements may change over time. Specific degree/graduation requirements are determined by a degree audit.

Catalog Term Year:  

Find by Term
 

View As:


First Year
First Semester

CORECIS-156

Credit Hours: 3.00

CORECIS-062

Credit Hours: 3.00

CORECIS-063

Credit Hours: 3.00

COREITT-053

Credit Hours: 3.00

ELE--- ---

Credit Hours: 2.00

First Year
Second Semester

COREITT-066

Credit Hours: 3.00

CORECIS-162

Credit Hours: 3.00

CORECIS-065

Credit Hours: 3.00

CORECIS-069

Credit Hours: 3.00

COREITT-050

Credit Hours: 1.00

ELE--- ---

Credit Hours: 3.00

×
Suggested Electives
ITT-063
Innovation I

ITT-063
Innovation I

This course examines the history, technology, and progression of innovation and innovative ideas in IT, robotics, electronics, and DIY makerspace environments. The tools and techniques used in the innovation lab will be explored.


Course Outline

3.0
ITT-064
Innovation II

ITT-064
Innovation II

A practical, lab-based class that concentrates on the design, development, and implementation of physical and electronic computer interfaces. The goal is to extend the reality of computer use and/or game play using both currently available and custom hardware and software. (Repeatable 3 Times)


Course Outline

3.0
CIS-066
Digital Video Production

CIS-066
Digital Video Production

An overview course discussing the development of digital video including planning and shooting, editing, titling, effects and animation, soundtrack creation and audio editing and output in DVD, video and the Web. Streaming output will also be discussed. (Repeatable 3 Times)

Course Outline

3.0
ITT-068
Digital Video Effects

ITT-068
Digital Video Effects

This course is a continuation of post-production techniques that includes but is not limited to compositing, chromakeying, rotoscoping, motion tracking, matte effects, 3D production techniques and motion graphics. (Repeatable 3 Times)


Course Outline

3.0
×
Suggested Electives
ITT-063
Innovation I

ITT-063
Innovation I

This course examines the history, technology, and progression of innovation and innovative ideas in IT, robotics, electronics, and DIY makerspace environments. The tools and techniques used in the innovation lab will be explored.


Course Outline

3.0
ITT-064
Innovation II

ITT-064
Innovation II

A practical, lab-based class that concentrates on the design, development, and implementation of physical and electronic computer interfaces. The goal is to extend the reality of computer use and/or game play using both currently available and custom hardware and software. (Repeatable 3 Times)


Course Outline

3.0
CIS-066
Digital Video Production

CIS-066
Digital Video Production

An overview course discussing the development of digital video including planning and shooting, editing, titling, effects and animation, soundtrack creation and audio editing and output in DVD, video and the Web. Streaming output will also be discussed. (Repeatable 3 Times)

Course Outline

3.0
ITT-068
Digital Video Effects

ITT-068
Digital Video Effects

This course is a continuation of post-production techniques that includes but is not limited to compositing, chromakeying, rotoscoping, motion tracking, matte effects, 3D production techniques and motion graphics. (Repeatable 3 Times)


Course Outline

3.0
?>