Suggested Electives | ||
ITT-064 | Innovation II ITT-064A practical, lab-based class that concentrates on the design, development, and implementation of physical and electronic computer interfaces. The goal is to extend the reality of computer use and/or game play using both currently available and custom hardware and software. (Repeatable 3 Times)
| 3.0 |
CIS-063 | 3-D Computer Animation CIS-063An overview and exploration of the different applications and techniques used in the development of 3D models for game, video and web animation. The course will explore a variety of commonly used tools and will identify their strengths and capacities. (Repeatable 3 Times)
| 3.0 |
CIS-066 | Digital Video Production CIS-066An overview course discussing the development of digital video including planning and shooting, editing, titling, effects and animation, soundtrack creation and audio editing and output in DVD, video and the Web. Streaming output will also be discussed. (Repeatable 3 Times)
| 3.0 |
ITT-068 | Digital Video Effects ITT-068This course is a continuation of post-production techniques that includes but is not limited to compositing, chromakeying, rotoscoping, motion tracking, matte effects, 3D production techniques and motion graphics. (Repeatable 3 Times)
| 3.0 |
CIS-062 | Computer Game Development CIS-062A practical exploration of video game development using both original programming and modification of existing game code. A variety of game types will be explored and created with the focus being on understanding, exploration and creativity in the development process. (Repeatable 3 Times)
| 3.0 |
ITT-066 | Indie Game Development Lab ITT-066This course is a production class that mimics the game development environment in an indie development house. Methods of production will be covered, options will be discussed and assignments will be made based on skill and ability. (Repeatable 3 Times)
| 3.0 |
CIS-069 | Cross Platform Game Development CIS-069Advanced features of modeling and animation software will be covered including architecture, character creation, texturing and animation. Emphasis will be placed on integration of cross platform apps into the creation of an electronic game, including the use of multiple file formats for exporting and importing. (Repeatable 3 Times)
| 3.0 |