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IT-Network Administration (AAS.ITNET)

The concentration in Network Administration provides an intensive course of study that prepares a student to work in a business environment while maintaining or administering a microcomputer network. The core required classes cover general areas in information technology and the concentration classes cover both the physical network and operating system environment in great detail. Many of the classes can be used as preparation for various hardware, networking, and OS certifications from Microsoft, CompTIA, Cisco and others.

Program requirements may change over time. Specific degree/graduation requirements are determined by a degree audit.

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First Year
First Semester

CORECIS-160

Credit Hours: 3.00

CORECIS-099

Credit Hours: 3.00

CORECIS-156

Credit Hours: 3.00

COREEET-060

-OR-
Credit Hours: 3.00

ELE--- ---

Credit Hours: 2.00

First Year
Second Semester

CORECIS-079

Credit Hours: 3.00

CORECIS-081

Credit Hours: 3.00

CORECIS-060

Credit Hours: 2.00

GENCOM-111

Credit Hours: 3.00

GENENG-119

-OR-
Credit Hours: 3.00

GENMAT-090

-OR-
Credit Hours: 3.00

Second Year
First Semester

CORECIS-070

Credit Hours: 3.00

CORECIS-084

Credit Hours: 3.00

CORECIS-087

Credit Hours: 3.00

CORECIS-073

Credit Hours: 3.00

COREBUS-142

-OR-
Credit Hours: 3.00

GEN--- ---

Credit Hours: 3.00

Second Year
Second Semester

CORECIS-053

Credit Hours: 3.00

CORECIS-085

Credit Hours: 3.00

CORECIS-089

Credit Hours: 3.00

CORECIS-074

Credit Hours: 1.00

COREITT-043

Credit Hours: 2.00

GEN--- ---

Credit Hours: 3.00

ELE--- ---

Credit Hours: 2.00

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Suggested Electives
ITT-064
Innovation II

ITT-064
Innovation II

A practical, lab-based class that concentrates on the design, development, and implementation of physical and electronic computer interfaces. The goal is to extend the reality of computer use and/or game play using both currently available and custom hardware and software. (Repeatable 3 Times)


Course Outline

3.0
CIS-063
3-D Computer Animation

CIS-063
3-D Computer Animation

An overview and exploration of the different applications and techniques used in the development of 3D models for game, video and web animation. The course will explore a variety of commonly used tools and will identify their strengths and capacities. (Repeatable 3 Times)

Course Outline

3.0
CIS-066
Digital Video Production

CIS-066
Digital Video Production

An overview course discussing the development of digital video including planning and shooting, editing, titling, effects and animation, soundtrack creation and audio editing and output in DVD, video and the Web. Streaming output will also be discussed. (Repeatable 3 Times)

Course Outline

3.0
ITT-068
Digital Video Effects

ITT-068
Digital Video Effects

This course is a continuation of post-production techniques that includes but is not limited to compositing, chromakeying, rotoscoping, motion tracking, matte effects, 3D production techniques and motion graphics. (Repeatable 3 Times)


Course Outline

3.0
CIS-062
Computer Game Development

CIS-062
Computer Game Development

A practical exploration of video game development using both original programming and modification of existing game code. A variety of game types will be explored and created with the focus being on understanding, exploration and creativity in the development process. (Repeatable 3 Times)


Course Outline

3.0
ITT-066
Indie Game Development Lab

ITT-066
Indie Game Development Lab

This course is a production class that mimics the game development environment in an indie development house. Methods of production will be covered, options will be discussed and assignments will be made based on skill and ability. (Repeatable 3 Times)


Course Outline

3.0
CIS-069
Cross Platform Game Development

CIS-069
Cross Platform Game Development

Advanced features of modeling and animation software will be covered including architecture, character creation, texturing and animation. Emphasis will be placed on integration of cross platform apps into the creation of an electronic game, including the use of multiple file formats for exporting and importing. (Repeatable 3 Times)


Course Outline

3.0
×
Suggested Electives
ITT-064
Innovation II

ITT-064
Innovation II

A practical, lab-based class that concentrates on the design, development, and implementation of physical and electronic computer interfaces. The goal is to extend the reality of computer use and/or game play using both currently available and custom hardware and software. (Repeatable 3 Times)


Course Outline

3.0
CIS-063
3-D Computer Animation

CIS-063
3-D Computer Animation

An overview and exploration of the different applications and techniques used in the development of 3D models for game, video and web animation. The course will explore a variety of commonly used tools and will identify their strengths and capacities. (Repeatable 3 Times)

Course Outline

3.0
CIS-066
Digital Video Production

CIS-066
Digital Video Production

An overview course discussing the development of digital video including planning and shooting, editing, titling, effects and animation, soundtrack creation and audio editing and output in DVD, video and the Web. Streaming output will also be discussed. (Repeatable 3 Times)

Course Outline

3.0
ITT-068
Digital Video Effects

ITT-068
Digital Video Effects

This course is a continuation of post-production techniques that includes but is not limited to compositing, chromakeying, rotoscoping, motion tracking, matte effects, 3D production techniques and motion graphics. (Repeatable 3 Times)


Course Outline

3.0
CIS-062
Computer Game Development

CIS-062
Computer Game Development

A practical exploration of video game development using both original programming and modification of existing game code. A variety of game types will be explored and created with the focus being on understanding, exploration and creativity in the development process. (Repeatable 3 Times)


Course Outline

3.0
ITT-066
Indie Game Development Lab

ITT-066
Indie Game Development Lab

This course is a production class that mimics the game development environment in an indie development house. Methods of production will be covered, options will be discussed and assignments will be made based on skill and ability. (Repeatable 3 Times)


Course Outline

3.0
CIS-069
Cross Platform Game Development

CIS-069
Cross Platform Game Development

Advanced features of modeling and animation software will be covered including architecture, character creation, texturing and animation. Emphasis will be placed on integration of cross platform apps into the creation of an electronic game, including the use of multiple file formats for exporting and importing. (Repeatable 3 Times)


Course Outline

3.0
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